Proximity Mines
Expansions
Rebellion in the Rim (SWM31)
Upgrade Card Collection (SWM38)
Card text
Before deploying fleets, you may discard this card to place a number of proximity mine tokens equal to half your engineering value, rounded down. You may place these mines anywhere in the play area beyond distance 5 of enemy ships (and distance 1 of each other).
Properties
Type | Offensive Retrofit |
---|---|
Faction | Neutral |
Unique | No |
Points | 4 |
Timing
This Upgrade Card may be discarded and resolved after obstacles are placed and before fleets are deployed.
Official rulings
Proximity mine tokens from Proximity Mines cannot be placed at or within distance 1-5 of an Unarmed Station or Armed Station controlled by another player as they are under the control of the player that owns those station cards and those stations are friendly to them unless otherwise specified. Unarmed Stations and Armed Stations are treated as ships when resolving effects.
Feb 5, 2022 | Source: AMG Rules Forum
When proximity mine tokens are placed, they must be placed beyond distance 1 of any other proximity mine tokens.
When a ship ends its movement at distance 1 of a proximity mine token, remove that token from the play area and roll two blue dice. That ship is dealt one facedown damage card for each hit or critical icon rolled.
Sep 11, 2019 | Source: Rebellion in the Rim Manual
When a ship performs an attack, it can declare one proximity mine token as a target instead of attacking a ship or squadrons. The defending mine token is treated as a squadron with one hull point that is not friendly to any ship or squadron and has no keywords or defense tokens. If that token suffers at least one point of damage, remove that token from the play area.
Sep 11, 2019 | Source: Rebellion in the Rim Manual
Community rulings
Before fleets are deployed, a ship equipped with Proximity Mines may discard that card to place Proximity Mines Token(s) The number of mines to be placed is determined by the ships engineering value, a value of 2-3 means 1 mine is placed, 4-5 means 2 mines are placed, 6-7 3 mines are placed, etc.
The Proximity Mines Tokens can be placed anywhere in the play area, including in deployment zones and outside the setup area. These mines must be placed beyond distance 5 of any enemy ships and distance 1 of any other Proximity Mine Token. The Proximity Mines token has one hull point.
Jul 16, 2020 | Source: KARM
To attack a Proximity Mines Token, a ship must use 1 of its attacks to do so. This attack cannot also target and attack other proximity mine tokens nor any other targets (ships or squadrons) in this attack.
Jul 16, 2020 | Source: KARM
When a ship attacks a Proximity Mines token, it is treated as a “squadron” when declared the target of an attack and when rolling attack dice. HOWEVER, other card effects cannot be used ON the proximity mine token that affects other squadrons, such as Ruthless Strategists.
Brooks: Mmm-hmm. This falls into the category of “it is attacked as if it was a squadron, but it is not a squadron”, so effects that affect squadrons outside of the context of directly attacking them do not affect it.
Jul 16, 2020 | Source: KARM
Linked Turbolaser Towers added die effect be used on a proximity mine token, as long as it is the “first squadron” attacked.
Brooks: Yes, the token is treated as a squadron for the purposes of attacking it, including allowing it to be declared as the defender.
Jul 16, 2020 | Source: KARM
Squadrons cannot attack Proximity Mines Tokens.
Jul 16, 2020 | Source: KARM
Proximity Mines tokens cannot be moved by the “Strategic” keyword, as they are not objective tokens.
Jul 16, 2020 | Source: KARM
The Proximity Mines Tokens are not considered “friendly” with any ship or squadrons.
Jul 16, 2020 | Source: KARM
Proximity Mines and Raddus share the same timing, so Proximity Mine Tokens can be placed before choosing a Raddus ship to set aside.
Jul 16, 2020 | Source: KARM
Proximity Mines Tokens can be placed on obstacles, and can benefit from obstruction. If that obstacle with the Proximity Mines Token on it moves, the Proximity Mines Token moves with that obstacle. If that obstacle is rotated or flipped, that Proximity Mines Token should be placed as close to its original position as possible as determined by an opponent that did not move that obstacle.
Jul 16, 2020 | Source: KARM
A ship can deploy near or on a Proximity Mines Token without it resolving, as deploying is not a maneuver, it is a deployment or placement. Once a ship conducts a maneuver, if it ends movement near a mine, that mine can resolve its effect.
Jul 16, 2020 | Source: KARM
A Raddus or Hyperspace Assault ship can be deployed on or near proximity mines or mines from Minefield.
Jul 16, 2020 | Source: KARM
When a ship ends a maneuver at distance 1 of a mine (even if that maneuver was a speed 0 maneuver), the Proximity Mines token is removed and resolves its effect. Multiple mines are resolved in order.
Jul 16, 2020 | Source: KARM
This damage inflicted by this card is NOT an attack, it is a card effect. This damage CANNOT be reduced or canceled by defense tokens, nor any card effects that involve moving or reducing damage can be utilized (unless they are effects not used in the term “attack” or otherwise stated).
Jul 16, 2020 | Source: KARM
Proximity Mines cannot resolve against Armed or Unarmed Station as they are only considered ships when attacking or defending and do not have an “execute maneuver” step.
Jul 16, 2020 | Source: KARM
Impetuous is able to attack a Proximity Mines Token.
Jul 16, 2020 | Source: KARM
Ordnance Pods can use its attack to target a single Proximity Mines token but no other squadrons.
Jul 16, 2020 | Source: KARM
Wide-Area Barrage cannot choose a Proximity Mines Token to suffer damage, as it is a “Token”. Not a ship or squadron.
Jul 16, 2020 | Source: KARM
Volatile Deposits special rule cannot choose a Proximity Mines Token to suffer damage, as it is a “Token”. Not a ship or squadron.
Jul 16, 2020 | Source: KARM
If a ship is overlapping a Proximity Mines token, it cannot attack that token. Per the only other rule precedent that is currently written for Armed or Unarmed Station which is that a ship overlapping that station cannot attack it.
Brooks: That is correct, the ship can’t shoot a prox mine it is overlapping. Based on the unarmed station precedent.
Jul 16, 2020 | Source: KARM
In regards to what happens to a Proximity Mines token if it is on an obstacle that is removed from the board, such as in Doomed Station, the only other rule precedent that is currently written is for Capture the VIP. Which is when a ship with an objective token on it is destroyed, the opponent places that token touching the base of the destroyed ship before it is removed.
So if an obstacle has a Proximity Mines token on it when it is removed, or is moved and that obstacle touches or overlaps the Gravity Rift in Doomed Station in its final position and is to be removed from the play area.
Jul 16, 2020 | Source: KARM
An opponent may place that Proximity Mines token touching the final position of the obstacle. They are not removed from the play area.
Jul 16, 2020 | Source: KARM
In regards to what happens if a ship with 1 hull overlaps another ship and would be destroyed, does it still resolve any Proximity Mines it ends its maneuver near.
Short answer, yes.
Long answer to follow and it revolves around timing and current precedents.
Per the FAQ we know the following things.
First, That obstacle effects only take place after a maneuver has been executed, meaning that a ship with 1 hull cannot ram a ship, drop to 0 hull, and then land on a station,and go back up to 1 hull. Once a ship is destroyed, it cannot be “un-destroyed”
“Q: If a ship overlaps another ship and suffers damage so that it has damage cards equal to its hull value but its final position is overlapping the station obstacle, is that ship destroyed?
A: Yes. The station’s effect is not resolved until after the ship executes its maneuver.”
Second, that mines from the objective Minefields have the following FAQ:
“This card’s Special Rule effect resolves during the Move Ship step while executing a maneuver.”
Meaning that the mines from Minefields explode before a ship has ended its maneuver. This was to prevent Demolisher from attacking before being destroyed by mines.
And with that FAQ answer, that sets the same precedent also for Proximity Mines.
Thus this would resolve in the following steps.
Ship with 1 hull remaining overlaps another ship, and drops back on the maneuver tool to the next available position. The ship now has 0 hull but it is not yet removed from play.
The ship is still considered “maneuvering” and checks to see if its maneuver is at Distance 1 of any mines, if so, these mines resolve their effects. Damage cards are still dealt. Any overlapped squadrons are placed.
Now the ship ends its maneuver and is removed from play before it suffers the effects of any obstacle it may of overlapped.
Jul 16, 2020 | Source: KARM