Vult Skerris

Rulesets

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Expansions

Rapid Reinforcements II

Card text

During the squadron phase, you cannot attack unless you are performing a counter attack.

Counter Counter 4. (After a squadron performs a non-counter attack against you, you may attack that squadron with an anti-squadron armament of 4 blue dice, even if you are destroyed.)

Swarm Swarm. (While attacking a squadron engaged with another squadron, you may reroll 1 die.)

Properties

Faction
Imperial
Unique
Yes
Type
TIE Interceptor Squadron
Speed
5
Hull
3
Anti-squadron Armament
Blue Die Blue Die Black Die Black Die
Armament
Blue Die
Keywords
Counter Swarm
Defense Tokens
Brace Evade
Points
18