Recruit Allies

Rulesets

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Expansions

Rebellion in the Rim (SWM31)

Card text

Setup: Place obstacles as normal, excluding the station. Before deploying fleets, the first player must choose 30-50 fleet points of non-unique, irregular squadrons or ships with no upgrades equipped. These forces are allies and are set aside. Then the second player places 1 objective token in the play area beyond distance 5 of both players’ edges.

Special Rule: At the end of the third round, each player sums the command value of their ships at distance 1 of the objective token. The player with the highest total adds the allies to their fleet for the remainder of the game. Then that player deploys the allies at distance 1 of the objective token. If the command value totals are equal, the second player adds the allies to their fleet.

End of Game: The player controlling the allies adds the fleet value of allies remaining in the play area to their score.

Properties

Category
Campaign
Victory Points
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