Proximity Mines

Rulesets

arc

Expansions

Rebellion in the Rim (SWM31)

Upgrade Card Collection (SWM38)

Card text

Before deploying fleets, you may discard this card to place a number of proximity mine tokens equal to half your engineering value, rounded down. You may place these mines anywhere in the play area beyond distance 5 of enemy ships (and distance 1 of each other).

Properties

Type
Offensive Retrofit
Faction
Neutral
Unique
No
Points
4

Timing

This Upgrade Card may be discarded and resolved after obstacles are placed and before fleets are deployed.

Clarifications

Squadrons cannot attack Proximity Mine Tokens.

Ships that attack Proximity Mine Tokens cannot attack squadrons in the same arc with the same attack.

A ship may only attack 1 proximity mine in arc during its anti-squadron attack.

Proximity Mine Tokens are not considered “friendly” to any ship or squadron.

Proximity Mine Tokens cannot be moved by the “Strategic” keyword, as they are not objective tokens.

Proximity Mines Tokens can be placed on obstacles. If an obstacle with a Proximity Mines Token on it moves, the Proximity Mines Token moves with that obstacle. If that obstacle is rotated or flipped, that Proximity Mines Token should be placed as close to its original position as possible as determined by an opponent that did not move that obstacle.

An attack against a Proximity Mine token can be obstructed.

A ship can deploy near or on a Proximity Mines Token. The Proximity Mine token will not trigger until a ship executes a maneuver and as ends its movement at distance 1 of it.

If a ship is overlapping a Proximity Mines Token, it cannot attack that token.

Proximity Mines Tokens cannot normally resolve against Armed or Unarmed Station as they do not move.

If a ship with 1 hull overlaps another ship and would be destroyed, it still resolves any Proximity Mines Tokens it ends its maneuver near.

When an obstacle with a Proximity Mines token on it is removed from the play area (such as on an Exogorth) the Proximity mine token remains in its last location before the obstacle was removed.

Upgrade Card Interactions

This Upgrade Card and Admiral Raddus share the same timing, so proximity mine tokens can be placed before choosing an Admiral Raddus ship to set aside.

Ruthless Strategists cannot be triggered when attacking a Proximity Mine Token.

Linked Turbolaser Towers added die effect can be used on a Proximity Mine Token.

Heavy Fire Zone may be used against Proximity Mines Tokens.

A ship deployed by Raddus or Hyperspace Assault ship can be deployed on or near Proximity Mine Tokens without triggering them.

Impetuous is able to attack a Proximity Mines Token.

Ordnance Pods can use its attack to target a single Proximity Mines token but no other squadrons.

Wide-Area Barrage cannot choose a Proximity Mines Token to suffer damage, as it is not a ship or squadron.

Objective Interactions

Volatile Deposits special rule cannot choose a Proximity Mines Token to suffer damage, as it is not a ship or squadron.

In Doomed Station, when an obstacle with a Proximity Mines Token on it is moved and touches the Gravity Rift in its final position and is to be removed from the play area, the Proximity Mines Token remains in its last location before the obstacle is removed.