Prototype Recovery

Expansions

Rebellion in the Rim (SWM31)

Card text

Setup: Before deploying fleets, the second player must choose 1 additional non-unique squadron with a total value of 8-20 fleet points. This is the prototype, and is set aside. After placing obstacles, the first player places an objective token in the center of the play area.

Special Rule: When a ship at distance 1 of an objective token resolves a Squadron command, instead of activating squadrons, that ship’s owner may roll 1 blue die. If a Critical icon is rolled, the prototype is added to the player’s fleet for the remainder of the game. If that ship belongs to the second player, the prototype is added if a Hit icon is rolled instead. Then the controlling player deploys the prototype at distance 1 of the objective token and discards the token. While the prototype is attacking, each Critical icon adds 1 to the damage total.

End of Game: If the prototype is in the play area, the controlling player gains 1 victory token.

Properties

Category
Campaign
Victory Points
30

Official rulings

No official rulings

Community rulings

No community rulings