Phlac-Arphocc Prototypes

Rulesets

arc

Expansions

Separatist Fighter Squadrons (SWM37)

Card text

After an enemy squadron ends its activation at distance 1, that squadron suffers 1 damage.

AI AI: Anti-Squadron 1.(While attacking a squadron, if you are activated by a Squadron command, you may add 1 die to your attack pool of a color that is already in your attack pool.)

Counter Counter 2. (After a squadron performs a non-counter attack against you, you may attack that squadron with an anti-squadron armament of 2 blue dice, even if you are destroyed.)

Swarm Swarm. (While attacking a squadron engaged with another squadron, you may reroll 1 die.)

Properties

Faction
Separatist
Unique
Yes
Type
Droid Tri-Fighter Squadron
Speed
5
Hull
3
Anti-squadron Armament
Red Die Blue Die Black Die
Armament
Black Die
Keywords
AI Counter Swarm
Defense Tokens
Brace Scatter
Points
18

Timing

This Squadron Card effect may resolve when an enemy squadron ends its activation.

Clarifications

This Squadron Card effect’s damage is suffered regardless of any movement, obstruction, or engagement.

This damage granted by this ability does not occur as part of an attack, and therefore cannot be ameliorated by defense tokens or abilities which trigger as part of an attack (such as Biggs Darklighter).

Effects that “toggle” a squadron’s activation slider to the activated side (such as Exogorths or “Dutch” Vander) do not trigger this Squadron Card’s effect as a “toggle” is not the same as that squadron having activated.