“Odd Ball”

Expansions

Republic Fighter Squadrons (SWM36)

Card text

While attacking, if you moved during this activation, you may reroll up to 2 dice.

Bomber Bomber. (While attacking a ship, each of your Critical icons adds 1 damage to the damage total and you can resolve a critical effect.)

Counter Counter 1. (After a squadron performs a non-counter attack against you, you may attack that squadron with an anti-squadron armament of 1 blue die, even if you are destroyed.)

Properties

Faction
Republic
Unique
Yes
Type
ARC-170 Starfighter Squadron
Speed
2
Hull
7
Anti-squadron Armament
Blue Die Blue Die Black Die
Armament
Blue Die Blue Die
Keywords
Bomber Counter
Defense Tokens
Brace Evade
Points
20

Timing

The effect of this Squadron Card triggers during Attack step 5: “Resolve Damage”.

Official rulings

If a ship equipped with Fighter Coordination Team moves “Odd Ball”, then moves Ahsoka Tano (Squadron) and targets “Odd Ball” with Ahsoka Tano (Squadron)‘s effect, “Odd Ball” may reroll up to 2 dice on that attack.

Reference

Aug 24, 2021 | Source: AMG Rules Forum

“This activation” means whatever is currently “activated”, either Odd Ball or another squadron or ship.

Reference

Aug 24, 2021 | Source: AMG Rules Forum

Community rulings

No community rulings