“Odd Ball”

Expansions
Republic Fighter Squadrons (SWM36)
Card text
While attacking, if you moved during this activation, you may reroll up to 2 dice.
Bomber. (While attacking a ship, each of your icons adds 1 damage to the damage total and you can resolve a critical effect.)
Counter 1. (After a squadron performs a non-counter attack against you, you may attack that squadron with an anti-squadron armament of 1 blue die, even if you are destroyed.)
Properties
Faction | Republic |
---|---|
Unique | Yes |
Type | ARC-170 Starfighter Squadron |
Speed | 2 |
Hull | 7 |
Anti-squadron Armament | |
Armament | |
Keywords | |
Defense Tokens | |
Points | 20 |
Timing
The effect of this Squadron Card triggers during Attack step 5: “Resolve Damage”.
Official rulings
If a ship equipped with Fighter Coordination Team moves “Odd Ball”, then moves Ahsoka Tano (Squadron) and targets “Odd Ball” with Ahsoka Tano (Squadron)‘s effect, “Odd Ball” may reroll up to 2 dice on that attack.
Aug 24, 2021 | Source: AMG Rules Forum
“This activation” means whatever is currently “activated”, either Odd Ball or another squadron or ship.
Aug 24, 2021 | Source: AMG Rules Forum
Community rulings
No community rulings