Moff Jerjerrod

Rulesets
Expansions
Upgrade Card Collection (SWM38)
Imperial Light Cruiser (SWM22)
Card text
While a friendly ship executes a maneuver, during the Determine Course step, that ship may suffer 1 damage to change the first yaw value of that maneuver to “II”.
Properties
| Type | Commander |
|---|---|
| Faction | Imperial |
| Unique | Yes |
| Points | 23 |
Timing
This Upgrade Card may resolve during a ship’s Determine Course step.
Clarifications
When a ship is determining its course with the maneuver tool, before the maneuver tool is locked in it may suffer 1 damage to any selected hull zone. This changes the first yaw value of the ship’s current speed to “II” until the end of its activation. “Current Speed” refers to the numeric value that is currently displayed on the ship’s speed dial, not the speed of any maneuver granted by another effect, such as Engine Techs or Rift Ambush.
If the ship’s “current speed” is speed 1, then Moff Jerjerrod’s effect would last until the end of that ship’s activation and affect movement from Engine Techs, Admiral Ozzel (Officer) or Rift Ambush (see below).
When a ship suffers damage from this Upgrade Card’s ability, that damage must be taken on a selected hull zone. That hull zone would suffer damage to shields in that zone first. If no shields are present, then that damage would be taken to the ship’s hull as a facedown damage card. You cannot bypass shields to take a facedown damage card.
A first yaw value of “II” does not require you to use both clicks.
Upgrade Card Interactions
This Upgrade Card effect can be resolved with Rakehell to add an additional yaw at speed 0.
Damage Card Interactions
This Upgrade Card can be used to add a yaw back to a yaw joint after Thrust Control Malfunction reduction if a ships speed dial is set to 1.
Objective Interactions
In Rift Ambush if you are first player the Rift Ambush special rule overrides this Upgrade Card’s ability because “it must execute a speed-1 maneuver with a yaw of’-‘.”