“Mauler” Mithel

Rulesets

arc

Expansions

Imperial Fighter Squadrons (SWM08)

Card text

After you move, each squadron engaged with you suffers 1 damage.

Swarm Swarm. (While attacking a squadron engaged with another squadron, you may reroll 1 die.)

Properties

Faction
Imperial
Unique
Yes
Type
TIE Fighter Squadron
Speed
4
Hull
3
Anti-squadron Armament
Blue Die Blue Die Blue Die
Armament
Blue Die
Keywords
Swarm
Defense Tokens
Brace Scatter
Points
15

Timing

This Squadron Card effect resolves after each time the squadron moves.

Clarifications

This Squadron Card effect will not damage friendly squadrons, as a squadron does not engage friendly squadrons.

When a squadron moves, it can choose to remain in its current position and is still considered to have moved.2 A squadron can only choose to do so if it is eligible to move (through effects such as Grit or Admiral Chiraneau). In this case, this Squadron Card effect would damage the enemy squadrons it is engaged with.

Squadrons are sometimes “placed” rather than “moved”, such as by Hondo Ohnaka (Slave 1) or after being overlapped by a ship. “Placement” does not trigger this Squadron Card effect.

Squadrons that are obstructed from this Squadron are not engaged, and thus would not take damage from this Squadron Card effect.

Upgrade Card Interactions

This Squadron can trigger its ability from a Fighter Coordination Team move.

Squadron Interactions

Biggs Darklighter or Axe cannot reduce damage dealt from this Squadron Card effect.