“Mauler” Mithel

Expansions

Imperial Fighter Squadrons (SWM08)

Card text

After you move, each squadron engaged with you suffers 1 damage.

Swarm Swarm. (While attacking a squadron engaged with another squadron, you may reroll 1 die.)

Properties

Faction
Imperial
Unique
Yes
Type
TIE Fighter Squadron
Speed
4
Hull
3
Anti-squadron Armament
Blue Die Blue Die Blue Die
Armament
Blue Die
Keywords
Swarm
Defense Tokens
Brace Scatter
Points
15

Timing

This Squadron Card resolves each time after the squadron moves.

Official rulings

No official rulings

Community rulings

After “Mauler” Mithel ends its movement. Any enemy squadron that is engaged at distance 1 suffers 1 damage. If an enemy squadron is at distance 1 but line of sight is obstructed by an obstacle, ship, or some other means. It does not suffer damage.

Jul 30, 2020 | Source: KARM

When “Mauler” Mithel is “moved” (not “placed” like with being overlapped) by a card ability such as Fighter Coordination Team it may resolve its card effect.

Jul 30, 2020 | Source: KARM

This ability damage cannot be scattered or moved by Biggs Darklighter ability. Any enemy squadron that is AT distance 1 and engaged suffers 1 damage.

Jul 30, 2020 | Source: KARM

Hondo Ohnaka (Slave 1) “places” squadrons with its ability. It does not “move” them, and thus would not trigger “Mauler” Mithel ability.

Jul 30, 2020 | Source: KARM

RRG: A squadron does not engage ships or friendly squadrons. Meaning “Mauler” Mithe will not damage friendly squadrons.

Jul 30, 2020 | Source: KARM

RRG: When a squadron moves, (Note: If not prevented by engagement) it can choose to remain in its current position and is still considered to have moved.

Jul 30, 2020 | Source: KARM