“Matchstick”

Rulesets

arc

Expansions

Rapid Reinforcements II

Card text

When a friendly ship resolves a Squadron command, if you are in range to be activated, up to 3 of the squadrons with bomber it activates can be at distance 1-3 of you.

Bomber Bomber. (While attacking a ship, each of your Critical icons adds 1 damage to the damage total and you can resolve a critical effect.)

Heavy Heavy. (You do not prevent engaged squadrons from attacking ships or moving.)

Properties

Faction
Republic
Unique
Yes
Type
BTL-B Y-wing Squadron
Speed
3
Hull
6
Anti-squadron Armament
Blue Die Black Die
Armament
Black Die
Keywords
Bomber Heavy
Defense Tokens
Brace Brace
Points
16

Timing

This Squadron Card may resolve at any time during a ship’s squadron activation.

Counter & Salvo Interactions

If both players have effects with the same timing, the first player resolves all of their effects with that timing first. If two or more of a player’s effects have the same timing, that player can resolve those effects in any order.

Upgrade Interactions

A ship resolving a squadron command using Triumphant’s ability may choose to activate up to 3 squadrons with Bomber at distance 1-3 of this Squadron if this Squadron is at close range of the ship equipped with Triumphant. This Squadron must be at close range of Triumphant at the beginning of each of the selected squadron’s activations.

Squadrons activated using both this Squadron and Triumphant’s ability must have the Bomber keyword and not have the Adept keyword.

This Squadron’s ability does not increase the number of squadrons a ship resolving a squadron command can activate using Triumphant’s ability, which remains 3.