Mart Mattin

Rulesets
Expansions
Rebellion in the Rim (SWM31)
Card text
At the start of the Squadron Phase, you may toggle your activation slider to the activated side. If you do, you may place 1 proximity mine token at distance 1.
Grit. (You are not prevented from moving while you are engaged by only 1 squadron.)
Rogue. (You can move and attack during the Squadron Phase.)
Properties
| Faction | Rebel |
|---|---|
| Unique | Yes |
| Type | Sato's Hammer (YT-2400) |
| Speed | 4 |
| Hull | 6 |
| Anti-squadron Armament | |
| Armament | |
| Keywords | |
| Defense Tokens | |
| Points | 22 |
Timing
This Squadron Card may resolve at the start of Squadron Phase.
Clarifications
When proximity mine tokens are placed, they must be placed beyond distance 1 of any other proximity mine tokens’. This Squadron does not alter this rule.
Obstacle Interactions
When resolving timing for “Start of the Squadron Phase”, 1st player resolves this Squadron ability before Exogorths attack. 2nd player can choose to either resolve the squadron ability before or after Exogorth attacks.