Mart Mattin

Rulesets

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Expansions

Rebellion in the Rim (SWM31)

Card text

At the start of the Squadron Phase, you may toggle your activation slider to the activated side. If you do, you may place 1 proximity mine token at distance 1.

Grit Grit. (You are not prevented from moving while you are engaged by only 1 squadron.)

Rogue Rogue. (You can move and attack during the Squadron Phase.)

Properties

Faction
Rebel
Unique
Yes
Type
Sato's Hammer (YT-2400)
Speed
4
Hull
6
Anti-squadron Armament
Blue Die Blue Die Blue Die Blue Die
Armament
Black Die
Keywords
Grit Rogue
Defense Tokens
Brace Brace
Points
22

Timing

This Squadron Card may resolve at the start of Squadron Phase.

Clarifications

When proximity mine tokens are placed, they must be placed beyond distance 1 of any other proximity mine tokens’. This Squadron does not alter this rule.

Obstacle Interactions

When resolving timing for “Start of the Squadron Phase”, 1st player resolves this Squadron ability before Exogorths attack. 2nd player can choose to either resolve the squadron ability before or after Exogorth attacks.