Mart Mattin

Expansions

Rebellion in the Rim (SWM31)

Card text

At the start of the Squadron Phase, you may toggle your activation slider to the activated side. If you do, you may place 1 proximity mine token at distance 1.

Grit Grit. (You are not prevented from moving while you are engaged by only 1 squadron.)

Rogue Rogue. (You can move and attack during the Squadron Phase.)

Properties

Faction
Rebel
Unique
Yes
Type
Sato's Hammer (YT-2400)
Speed
4
Hull
6
Anti-squadron Armament
Blue Die Blue Die Blue Die Blue Die
Armament
Black Die
Keywords
Grit Rogue
Defense Tokens
Brace Brace
Points
22

Timing

This Squadron Card may resolve at the start of Squadron Phase.

Official rulings

If Mart Mattin belongs to the first player, the effect of Mart Mattin is resolved before Exogorths perform attacks.

If Mart Mattin belongs to the second player, that player can choose which effect is resolved first.

Reference

Mar 8, 2025 | Source: AMG Rules Forum

Community rulings

At the start of the Squadron Phase, you may choose to toggle Mart Mattins activation slider to the activated side (if the squadron has not already been activated). If you do, you may place 1 Proximity Mine token at distance 1.

Aug 6, 2020 | Source: KARM

Note per Rebellion in the Rim RRG “When proximity mine tokens are placed, they must be placed beyond distance 1 of any other proximity mine tokens.”
Mart Mattin does not alter this rule.
See the offensive retrofit card Proximity Mines for more information.

Aug 6, 2020 | Source: KARM

In regards to Exogorths, when resolving timing for “Start of the Squadron Phase”, 1st player resolves any squadron abilities in that timing window before Exogorths attack. Then 2nd player can choose to either resolve the squadron ability before or after Exogorth attacks.

Aug 6, 2020 | Source: KARM