Major Rhymer

Rulesets

official

Expansions

Imperial Fighter Squadrons (SWM08)

Card text

Friendly squadrons at distance 1 can attack enemy ships at close range using all dice in their battery armament.

Bomber Bomber.(While attacking a ship, each of your Critical icons adds 1 damage to the damage total and you can resolve a critical effect.)

Heavy Heavy. (You do not prevent engaged squadrons from attacking ships or moving.)

Properties

Faction
Imperial
Unique
Yes
Type
TIE Bomber Squadron
Speed
4
Hull
5
Anti-squadron Armament
Blue Die Black Die
Armament
Black Die
Keywords
Bomber Heavy
Defense Tokens
Brace Brace
Points
16

Timing

This Squadron Card is resolved during the “Declare Target” step.

Official rulings

Major Rhymer’s ability does not prevent dice from being removed due to an attack being obstructed.

Reference

Nov 26, 2021 | Source: AMG Rules Forum

Friendly squadrons that are at distance 1 of Major Rhymer can attack ships at close range instead of being restricted to distance 1. This includes Major Rhymer himself.

When a friendly squadron attacks in this way, it ignores the dice color restrictions on the range side of the ruler, rolling all dice in its battery armament (the rightmost armament on the squadron card).

Jun 26, 2017 | Source: FAQ v3.2.1

Community rulings

No community rulings