Major Rhymer

Rulesets
Expansions
Imperial Fighter Squadrons (SWM08)
Card text
Friendly squadrons at distance 1 can attack enemy ships at close range using all dice in their battery armament.
Bomber.(While attacking a ship, each of your icons adds 1 damage to the damage total and you can resolve a critical effect.)
Heavy. (You do not prevent engaged squadrons from attacking ships or moving.)
Properties
| Faction | Imperial |
|---|---|
| Unique | Yes |
| Type | TIE Bomber Squadron |
| Speed | 4 |
| Hull | 5 |
| Anti-squadron Armament | |
| Armament | |
| Keywords | |
| Defense Tokens | |
| Points | 16 |
Timing
This Squadron Card is resolved during the “Declare Target” step.
Official rulings
Major Rhymer’s ability does not prevent dice from being removed due to an attack being obstructed.
Nov 26, 2021 | Source: AMG Rules Forum
Friendly squadrons that are at distance 1 of Major Rhymer can attack ships at close range instead of being restricted to distance 1. This includes Major Rhymer himself.
When a friendly squadron attacks in this way, it ignores the dice color restrictions on the range side of the ruler, rolling all dice in its battery armament (the rightmost armament on the squadron card).
Jun 26, 2017 | Source: FAQ v3.2.1
Community rulings
No community rulings