Linked Turbolaser Towers

Rulesets

arc

Expansions

Rebellion in the Rim (SWM31)

Upgrade Card Collection (SWM38)

Card text

While attacking a squadron, you may reroll 1 red die in your attack pool.

While attacking a ship, if you have the bombard tag, you may reroll 1 red die in your attack pool.

During your activation, while attacking the first squadron during an attack, you may exhaust this card to add 2 dice of any color to your attack pool. If you do, you cannot declare additional squadron targets for this attack.

Properties

Type
Turbolaser
Faction
Neutral
Unique
No
Recur Type
Recur
Points
7

Timing

This Upgrade Card may be resolved during the “Resolve Attack Effects” step.

Clarifications

Both dice added must be of the same color.

The reroll effect may be resolved even when this Upgrade Card is exhausted.

A ship equipped with this Upgrade Card can resolve the “add dice” effect during any of its attacks but, because the card will exhaust, can only resolve it once during its activation. If the ship resolves this effect during an additional attack granted by another effect, such as the Ordnance Pods upgrade card, it cannot declare additional squadron targets during that attack.

This Upgrade Card’s add dice effect may be used on a proximity mine token as it is treated as a squadron during an attack.

Upgrade Card Interactions

If you attack a squadron using this Upgrade Card’s add dice effect, and are also equipped with Gunnery Team, you may choose to conduct your second attack from the same hull zone at other squadrons in arc/range but not the first squadron (due to Gunnery Team’s restriction on attacking the same target).

This Upgrade Card’s add dice effect cannot be used on a Quad Laser Turrets or Salvo attack, as it is not “your activation” (that ship’s activation). This is in addition to the prohibition against adding dice to a Salvo attack.