Kit Fisto

Rulesets
Expansions
Republic Fighter Squadrons (SWM36)
Card text
When you spend a defense token, you may discard it. If you do, reduce the total damage by 3 instead of resolving that token’s effect.
Adept 2.(While attacking, you may reroll up to 2 dice.)
Counter 2. (After a squadron performs a non-counter attack against you, you may attack that squadron with an anti-squadron armament of 2 blue dice, even if you are destroyed.)
Intel. (While a friendly squadron is at distance 1 of you, it has grit.)
Properties
| Faction | Republic |
|---|---|
| Unique | Yes |
| Type | Delta-7 Aethersprite Squadron |
| Speed | 4 |
| Hull | 4 |
| Anti-squadron Armament | |
| Armament | |
| Keywords | |
| Defense Tokens | |
| Points | 24 |
Timing
This Squadron Card may resolve during the “Spend Defense Tokens” step.
Clarifications
The chosen defense token may be a readied token or an exhausted token.
If this Squadron is forced to discard a defense token when spending it (such as by spending a red token, or spending a token targeted by Intel Officer), you may still ‘choose’ to discard it and trigger its effect.
You may only spend the same token once during each attack. You may not spend a defense token for its effect and then discard the same token to trigger this Squadron Card’s ability.
This Squadron Card’s ability does not allow it to “spend” one token and then “spend and discard” another token of the same type.