Kit Fisto

Rulesets

arc

Expansions

Republic Fighter Squadrons (SWM36)

Card text

When you spend a defense token, you may discard it. If you do, reduce the total damage by 3 instead of resolving that token’s effect.

Adept Adept 2.(While attacking, you may reroll up to 2 dice.)

Counter Counter 2. (After a squadron performs a non-counter attack against you, you may attack that squadron with an anti-squadron armament of 2 blue dice, even if you are destroyed.)

Intel Intel. (While a friendly squadron is at distance 1 of you, it has grit.)

Properties

Faction
Republic
Unique
Yes
Type
Delta-7 Aethersprite Squadron
Speed
4
Hull
4
Anti-squadron Armament
Blue Die Blue Die Blue Die Black Die
Armament
Blue Die
Keywords
Adept Counter Intel
Defense Tokens
Brace Brace
Points
24

Timing

This Squadron Card may resolve during the “Spend Defense Tokens” step.

Clarifications

The chosen defense token may be a readied token or an exhausted token.

If this Squadron is forced to discard a defense token when spending it (such as by spending a red token, or spending a token targeted by Intel Officer), you may still ‘choose’ to discard it and trigger its effect.

You may only spend the same token once during each attack. You may not spend a defense token for its effect and then discard the same token to trigger this Squadron Card’s ability.

This Squadron Card’s ability does not allow it to “spend” one token and then “spend and discard” another token of the same type.