Ki-Adi-Mundi

Rulesets
Expansions
Legacy Wave 0
Card text
While a friendly ship is performing a non-ignition attack, after it rolls its attack pool, it may add 1 die to the attack pool of a color that is already in the attack pool. If it does, the attacker gains a raid token. If it already has a raid token, the attacking hull zone suffers 2 damage instead.
Properties
| Type | Commander |
|---|---|
| Faction | Republic |
| Unique | Yes |
| Points | 30 |
Timing
This Upgrade Card’s effect triggers after rolling the initial attack pool, but before the “Resolve Attack Effects” step.
The timing window to add the die from this Upgrade Card is shared with Intel Officer, meaning that you must add the die from this Upgrade Card before resolving additional attack effects. In this case, as the timing window is shared, the attacker may choose to resolve this Upgrade Card’s effect or Intel Officer’s effect in either order.
Dice addition effects which may add dice of other colors, such as Clone Gunners, Quad Battery Turrets, Swivel-Mount Batteries, Dual Turbolaser Turrets, and Opening Salvo, must be declared after this Upgrade Card’s effect. This means this Upgrade Card may only add dice of a color in the original attack pool, before these upgrades resolve.
Clarifications
When a ship suffers damage from this Upgrade Card’s effect, the 2 damage dealt to the attacking hull zone bypasses standard defense mechanics, and cannot be reduced or redirected. Damage can be dealt straight to hull as a facedown damage card if suffered on a hull zone with one or no shields remaining. You cannot bypass shields to take a facedown damage card.
If you resolve this Upgrade Card’s effect during an attack, and the attacker suffers damage from this card’s effect that would destroy it, it is immediately destroyed and the attack ends without resolving. However, if the attacker is performing a counter attack, the attack will resolve completely.
You may resolve this Upgrade Card’s effect when a ship is already destroyed and resolving a counter attack, as it would suffer damage and then be removed from the board as normal.
This Upgrade Card cannot cause a proximity mine token to suffer damage, as a token does not make an attack and is not a ship.
Obstacle Interactions
This Upgrade Card’s effect applies to Armed Stations. Armed Stations are treated as ships when resolving effects, and although you cannot assign an engineering token to an Armed Station, you can still add a die to its attack pool as the dice add effect occurs before the raid token assignment. In addition, because the station cannot be assigned an engineering token, it cannot suffer 2 damage for having a raid token equipped.
Squadron Interactions
This Upgrade Card’s effect can be used during an anti-squadron attack against any number of squadrons. The attacker may choose which squadron(s) to apply this Upgrade’s effect to and which to resolve normally. The cost (gaining a raid token or suffering 2 damage) applies once for each instance the ability is used during the anti-squadron attack, and is applied as the ability use is declared.
If you add a die using this Upgrade Card’s effect to a squadron you attack, you are not required to add a die against other squadrons in that attack.
Upgrade Interactions
This Upgrade Card’s effect can be applied to an attack initiated from Ordnance Pods.
This Upgrade Card’s effect can be applied to an anti-squadron attack using Linked Turbolaser Towers, although due to the timing window, the attacker must add a die of a color already in the attack pool, not add dice of a color only added through Linked Turbolaser Towers’ effect.
This Upgrade Card’s effect does not count as “suffering damage from an attack” for interactions with upgrades like Adi Gallia.
Counter and Salvo Interactions
This Upgrade Card’s effect cannot be added to a salvo attack.
This Upgrade Card’s effect can be added to a counter attack, such as one granted by Quad Laser Turrets.
Objective Interactions
This Upgrade Card’s effect has a timing window at the start of the “Resolve Attack Effects” step that must be declared before other dice adding or modifying effects, such as from Opening Salvo, can occur.