Instigator

Expansions

Upgrade Card Collection (SWM38)

Imperial Raider (SWM15)

Card text

Enemy squadrons at distance 1 are treated as if they are engaged by 2 additional squadrons, even if they are not currently engaged.

Properties

Type
Title
Faction
Imperial
Unique
Yes
Ship Type
Raider-class Corvette
Points
4

Timing

This Upgrade Card is always in effect at distance 1 around the ship.

Official rulings

If a squadron is at distance 1 of a ship equipped with Instigator and is engaged with Valen Rudor and no other squadrons, that squadron cannot attack Valen Rudor but may attack the ship equipped with Instigator or any other ship at distance 1.

If a squadron is at distance 1 of a ship equipped with Instigator and is engaged with Valen Rudor and only engaged with squadrons with heavy, that squadron cannot attack Valen Rudor but may attack the ship equipped with Instigator or any other ship at distance 1.

If a squadron is at distance 1 of a ship equipped with Instigator and is engaged with Valen Rudor and one or more non-heavy squadrons, that squadron cannot attack Valen Rudor, the ship equipped with Instigator, or any other ship at distance 1.

Reference

Mar 8, 2025 | Source: AMG Rules Reference

If a squadron is at distance 1 of a ship equipped with Instigator and another enemy ship, that squadron may attack either ship if it is not engaged with any non-heavy squadrons.

Reference

Mar 8, 2025 | Source: AMG Rules Reference

Squadrons can attack this ship if they are not engaged by an actual enemy squadron without heavy in the play area.

Jun 26, 2017 | Source: FAQ v3.2.1

The Intel keyword does not affect this ship’s ability.

Jun 26, 2017 | Source: FAQ v3.2.1

Community rulings

When enemy squadrons are at distance 1 of a ship equipped with Instigator, these enemy squadrons are engaged by 2 “ghost” squadrons. Even if the enemy squadrons are not engaged by physical friendly squadrons.
Enemy Squadrons with Grit or Intel at distance 1 of Instigator cannot move away from Instigator. Intel does not affect this ship’s ability. Enemy squadrons are not prevented from attacking Instigator unless there are other valid squadrons without Heavy in range.

Jul 21, 2020 | Source: KARM

Friendly squadrons with the Swarm keywork do resolve with the “ghost” squadrons.

Jul 21, 2020 | Source: KARM

Even if an enemy squadron is completely within an obstacle and would otherwise be obstructed, it is still treated “as if” engaged due to the wording “even if they are not currently engaged”.

Jul 21, 2020 | Source: KARM

In regards to Instigator and Valen Rudor: If an enemy squadron is at distance 1 of Instigator and engaged with Valen Rudor, Instigator’s “ghost” squadrons prevent the enemy squadron from attacking Valen Rudor. However, if a squadron has no other valid targets, they can attack a ship (in this case, Instigator). Because a squadron must attack a squadron “if possible” before attacking a ship.

Jul 21, 2020 | Source: KARM

Advanced Transponder Net does not interact with Instigator’s “ghost” squadrons.

Jul 21, 2020 | Source: KARM

Admiral Chiraneau ability will allow squadrons to move, even if in range of Instigator.

Jul 21, 2020 | Source: KARM

Tycho Celchu is not “prevented” from moving by Instigator.

Jul 21, 2020 | Source: KARM

If Malee Hurra is at distance 1 of Instigator, the Malee Hurra ability is prevented from resolving. As Malee Hurra is engaged by the additional squadrons granted by Instigator.

Jul 21, 2020 | Source: KARM

How does this card interact with Heavy Fire Zone?
The “additional” squadrons still give engagement, however they are not considered “friendly” to any fleet. So any enemy squadrons engaged by just Instigators “additional” squadrons would be viable targets for Heavy Fire Zone.

Jul 21, 2020 | Source: KARM