Hyperspace Migration

Rulesets
Expansions
Rebellion in the Rim (SWM31)
Card text
Setup: The second player places 2 objective tokens in the setup area. Each token must be placed at distance 5 of a different 3′ edge and beyond distance 5 of a player’s edge. Place obstacles, excluding the station, beyond distance 5 of any objective token.
Special Rule: At the start of the Ship Phase of the first and third rounds, the second player places 1 purrgil not in the play area at distance 1 of 1 objective token, and centered on the line traced between the two objective tokens (the objective token must be the same during both rounds).
When a purrgil moves, it must move toward the objective token at the opposite 3′ edge. When a purrgil touches that objective token, that purrgil is removed from the play area.
At the end of the Status Phase, if a ship has an objective token, remove that token and that ship’s owner gains 1 victory token.
End of Round: After a purrgil moves, if it moved at least distance 1, every ship at distance 1 of it without an objective token gains 1 objective token.
Properties
| Category | Navigation |
|---|---|
| Victory Points | 10 |
Clarifications
Move Towards: When an obstacle is moving towards a point or obstacle as part of an objective, its movement is not stopped by squadrons. If any squadrons are overlapped by the obstacle in its final location, the opposing player places those squadrons touching the obstacle.