Hyperspace Migration

Expansions
Rebellion in the Rim (SWM31)
Card text
Setup: Place obstacles as normal, excluding the station. Then the second player places 1 objective token in the play area at distance 1 of a 3′ edge and another objective token at distance 1 of the opposite 3′ edge.
Special Rule: At the start of the Ship Phase of the first and third rounds, the second player places 1 purrgil not in the play area at distance 1 of 1 objective token (the objective token must be the same during both rounds).
When a purrgil moves, it must move toward the objective token at the opposite 3′ edge. When a purrgil touches that objective token, that purrgil is removed from the play area.
End of Round: For each ship, if it has an objective token on it, remove that token and that ship’s owner gains 1 victory token; if it has no objective token on it and is at distance 1 of a purrgil, place 1 objective token on that ship. Then players move each purrgil.
Properties
Category | Navigation |
---|---|
Victory Points | 20 |
Official rulings
When moving a Purrgil towards an objective token, the player moving the obstacle must place it in a valid location if one exists. If no valid location exists to place the obstacle, it must be placed as close as possible to the objective token it is moving towards. If the obstacle’s center cannot, in any location, be placed on the center of the tool, it must be placed as close as possible. However, if any location exists where the center of the obstacle can be placed on the center of the tool, it must be placed there.
May 9, 2024 | Source: AMG Rules Forum
If a Purrgil is chosen to be moved by any effect, such as Ezra Bridger’s ability, “it must move toward” the objective token on the opposite edge.
Jun 13, 2022 | Source: AMG Rules Forum
During the same round, a ship can either receive an objective or remove an objective token from itself to receive a victory token. This means a ship can only score every other round. Players move purrgil as normal after all ships gain or discard tokens.
Mar 9, 2020 | Source: FAQ v5.1.1
Community rulings
The standard obstacles are modified. During setup, before placing obstacles, remove the station. 2 Purrgils will be placed as directed during play. After placing obstacles the second player places 1 objective token in the play area at distance 1 of a 3 foot edge, and another objective token at distance 1 of the opposite 3 foot edge.
Aug 12, 2020 | Source: KARM
The special rule:
At the start of the Ship Phase of the first round, the second player chooses 1 of the objective tokens in which a Purrgil will be placed from. Both the first and third round Purrgils will be placed at distance 1 of the chosen objective token.
Purrgils must move toward the opposite objective token. Purrgils must move at least up to (and touching) the edge of the D1 range band. It cannot end this movement overlapping a ship, squadron, token (like Proximity Mines or G7-X Grav Well Projector token), or obstacles. If a Purrgil ends its movement touching the opposite objective token, it is removed from the play area.
When moving Purrgils in this objective, the “toward” keyword is in effect. (See RRG for more information) Purrgils do not move around ships nor are they forced to “jump” over ships, squadrons, tokens, or obstacles. The minimum enforced distance is to the edge of the D1 range band.
Aug 12, 2020 | Source: KARM
At End of Round:
If a ship has an objective token on it, remove that objective token and that ship’s owner gains 1 victory token worth 20 points.
OR
If a ship is at distance 1 of a Purrgil, and it has no objective tokens on it, place 1 objective token on the ship. A ship can only gain 1 objective token in total per round, even if it is at distance 1 of both Purrgils.
Then, starting with the second player, move Purrgils.
Aug 12, 2020 | Source: KARM