Hera Syndulla (Ghost)

Rulesets

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Expansions

Rebel Fighter Squadrons II (SWM23)

Card text

At the start of the Squadron Phase, choose up to 2 friendly squadrons at distance 1-2. Those squadrons gain rogue until the end of the round.

Grit Grit. (You are not prevented from moving while you are engaged by only 1 squadron.)

Rogue Rogue. (You can move and attack during the Squadron Phase.)

Properties

Faction
Rebel
Unique
Yes
Type
Ghost (VCX-100 Freighter)
Speed
3
Hull
8
Anti-squadron Armament
Blue Die Blue Die Black Die Black Die
Armament
Blue Die Black Die
Keywords
Grit Rogue
Defense Tokens
Brace
Points
28

Timing

This Squadron Card may resolve at the start of Squadron Phase.

Obstacle Interactions

When resolving timing for “Start of the Squadron Phase”, 1st player resolves this Squadron ability before the Exogorths attack. Then 2nd player can choose to resolve the Squadron ability either before or after the Exogorth attacks.