Hera Syndulla (Ghost)

Rulesets
Expansions
Rebel Fighter Squadrons II (SWM23)
Card text
At the start of the Squadron Phase, choose up to 2 friendly squadrons at distance 1-2. Those squadrons gain rogue until the end of the round.
Grit. (You are not prevented from moving while you are engaged by only 1 squadron.)
Rogue. (You can move and attack during the Squadron Phase.)
Properties
| Faction | Rebel |
|---|---|
| Unique | Yes |
| Type | Ghost (VCX-100 Freighter) |
| Speed | 3 |
| Hull | 8 |
| Anti-squadron Armament | |
| Armament | |
| Keywords | |
| Defense Tokens | |
| Points | 28 |
Timing
This Squadron Card may resolve at the start of Squadron Phase.
Obstacle Interactions
When resolving timing for “Start of the Squadron Phase”, 1st player resolves this Squadron ability before the Exogorths attack. Then 2nd player can choose to resolve the Squadron ability either before or after the Exogorth attacks.