Hera Syndulla (Ghost)

Expansions

Rebel Fighter Squadrons II (SWM23)

Card text

At the start of the Squadron Phase, choose up to 2 friendly squadrons at distance 1-2. Those squadrons gain rogue until the end of the round.

Grit Grit. (You are not prevented from moving while you are engaged by only 1 squadron.)

Rogue Rogue. (You can move and attack during the Squadron Phase.)

Properties

Faction
Rebel
Unique
Yes
Type
Ghost (VCX-100 Freighter)
Speed
3
Hull
8
Anti-squadron Armament
Blue Die Blue Die Black Die Black Die
Armament
Blue Die Black Die
Keywords
Grit Rogue
Defense Tokens
Brace
Points
28

Timing

This Squadron Card may resolve at the start of Squadron Phase.

Official rulings

No official rulings

Community rulings

At the start of the Squadron Phase, choose 1-2 friendly squadrons that are at distance 1-2 of Hera Syndulla. If you do, those squadrons gain Rogue until the end of the round.

Aug 6, 2020 | Source: KARM

In regards to Exogorths, when resolving timing for “Start of the Squadron Phase”, 1st player resolves any squadron abilities in that timing window before Exogorths attack. Then 2nd player can choose to either resolve the squadron ability before or after Exogorth attacks.

Aug 6, 2020 | Source: KARM