Hera Syndulla (Ghost)

Expansions
Rebel Fighter Squadrons II (SWM23)
Card text
At the start of the Squadron Phase, choose up to 2 friendly squadrons at distance 1-2. Those squadrons gain rogue until the end of the round.
Grit. (You are not prevented from moving while you are engaged by only 1 squadron.)
Rogue. (You can move and attack during the Squadron Phase.)
Properties
Faction | Rebel |
---|---|
Unique | Yes |
Type | Ghost (VCX-100 Freighter) |
Speed | 3 |
Hull | 8 |
Anti-squadron Armament | |
Armament | |
Keywords | |
Defense Tokens | |
Points | 28 |
Timing
This Squadron Card may resolve at the start of Squadron Phase.
Official rulings
No official rulings
Community rulings
At the start of the Squadron Phase, choose 1-2 friendly squadrons that are at distance 1-2 of Hera Syndulla. If you do, those squadrons gain Rogue until the end of the round.
Aug 6, 2020 | Source: KARM
In regards to Exogorths, when resolving timing for “Start of the Squadron Phase”, 1st player resolves any squadron abilities in that timing window before Exogorths attack. Then 2nd player can choose to either resolve the squadron ability before or after Exogorth attacks.
Aug 6, 2020 | Source: KARM