Fleet in Being

Expansions
Rebellion in the Rim (SWM31)
Card text
Setup: After deploying fleets, the first player assigns each of their ships 1 objective token. Then the second player assigns each of their ships a number of objective tokens equal to that ship’s command value.
Special Rule: When a ship with an objective token is declared as the target of an attack, it may discard 1 objective token to ready 1 of its exhausted defense tokens.
End of Round: If a ship is at distance 1-5 of 1 of the 3′ edges of the play area, or at distance 1-3 of a player edge, remove 1 objective token from that ship.
End of Game: Each player gains 1 victory token for each enemy ship in the play area that does not have an objective token
Properties
Category | Defense |
---|---|
Victory Points | 15 |
Official rulings
No official rulings
Community rulings
The standard obstacles are used during setup, which are 3 asteroid fields, 2 debris fields, and 1 station. After fleets are deployed, objective tokens are assigned to each ship. The first player assigns only 1 objective token per ship, while the second player assigns objective tokens equal to that ship’s command value.
A ship that is set aside cannot be given objective tokens.
Aug 11, 2020 | Source: KARM
The special rule:
When a ship with an objective token is defending and has been declared the target of an attack, before the attacker rolls their attack pool, the defender may discard 1 objective token to ready 1 exhausted defense token, if any.
The defending ship can only discard 1 objective token per attack.
Aug 11, 2020 | Source: KARM
At End of Round:
If a ship is at distance 1-5 of a 3 foot edge, or is at distance 1-3 of a players edge, remove 1 objective token from that ship, if any.
Aug 11, 2020 | Source: KARM
At End of Game:
A player gains 1 victory token worth 15 points for each enemy ship in the play area that does not have an objective token.
Aug 11, 2020 | Source: KARM