Fleet in Being

Expansions

Rebellion in the Rim (SWM31)

Card text

Setup: After deploying fleets, the first player assigns each of their ships 1 objective token. Then the second player assigns each of their ships a number of objective tokens equal to that ship’s command value.

Special Rule: When a ship with an objective token is declared as the target of an attack, it may discard 1 objective token to ready 1 of its exhausted defense tokens.

End of Round: If a ship is at distance 1-5 of 1 of the 3′ edges of the play area, or at distance 1-3 of a player edge, remove 1 objective token from that ship.

End of Game: Each player gains 1 victory token for each enemy ship in the play area that does not have an objective token

Properties

Category
Defense
Victory Points
15

Official rulings

No official rulings

Community rulings

The standard obstacles are used during setup, which are 3 asteroid fields, 2 debris fields, and 1 station. After fleets are deployed, objective tokens are assigned to each ship. The first player assigns only 1 objective token per ship, while the second player assigns objective tokens equal to that ship’s command value.
A ship that is set aside cannot be given objective tokens.

Aug 11, 2020 | Source: KARM

The special rule:
When a ship with an objective token is defending and has been declared the target of an attack, before the attacker rolls their attack pool, the defender may discard 1 objective token to ready 1 exhausted defense token, if any.
The defending ship can only discard 1 objective token per attack.

Aug 11, 2020 | Source: KARM

At End of Round:
If a ship is at distance 1-5 of a 3 foot edge, or is at distance 1-3 of a players edge, remove 1 objective token from that ship, if any.

Aug 11, 2020 | Source: KARM

At End of Game:
A player gains 1 victory token worth 15 points for each enemy ship in the play area that does not have an objective token.

Aug 11, 2020 | Source: KARM