DIS-T81

Rulesets

arc

Expansions

Separatist Fighter Squadrons (SWM37)

Card text

Your attacks cannot be obstructed.

AI AI: Anti-Squadron 1.(While attacking a squadron, if you are activated by a Squadron command, you may add 1 die to your attack pool of a color that is already in your attack pool.)

Counter Counter 2. (After a squadron performs a non-counter attack against you, you may attack that squadron with an anti-squadron armament of 2 blue dice, even if you are destroyed.)

Snipe Snipe 3. (You can attack squadrons at distance 2 with an anti-squadron armament of 3 blue dice. This attack ignores the counter keyword.)

Swarm Swarm. (While attacking a squadron engaged with another squadron, you may reroll 1 die.)

Properties

Faction
Separatist
Unique
Yes
Type
Droid Tri-Fighter Squadron
Speed
5
Hull
3
Anti-squadron Armament
Red Die Blue Die Black Die
Armament
Black Die
Keywords
AI Counter Snipe Swarm
Defense Tokens
Brace Scatter
Points
17

Timing

This Squadron Card effect resolves when attacking.

Clarifications

Similar to Jaina’s Light, this Squadron Card’s effect overrules cards that grant obstruction such as Ciena Ree, Jamming Field, or Early Warning System.