Colonel Jendon

Rulesets

arc

Expansions

Imperial Fighter Squadrons II (SWM24)

Card text

During your activation, instead of attacking you may choose 1 friendly squadron at distance 1-2. That squadron may perform an attack (even if it has already activated).

Heavy Heavy.

Relay Relay 2. (When a friendly ship resolves a Squadron command, if you are in range to be activated, up to 2 of the squadrons it activates can be at distance 1-3 of you.)

A note from slicer.tools: the reminder text for Relay as written on the card incorrectly uses outdated text. Refer to the Star Wars Armada Rules Reference for correct text for Relay.

Properties

Faction
Imperial
Unique
Yes
Type
Lambda-class Shuttle
Speed
3
Hull
6
Anti-squadron Armament
Black Die Black Die
Armament
Blue Die
Keywords
Heavy Relay
Defense Tokens
Brace Brace
Points
23

Timing

This Squadron Card effect may be resolved during this Squadron’s activation.

Clarifications

This Squadron Card effect can resolve even if this Squadron is not engaged or is unable to perform an attack due to some other effect.

This Squadron Card effect does not activate the chosen squadron.

If this Squadron is activated by a squadron command, it can resolve its card ability before or after moving.

If this Squadron was not activated by a squadron command, during the Squadron Phase, this Squadron can only move OR attack. This means
this Squadron cannot move and then utilize its ability or vice versa.

Upgrade Card Interactions

If a ship equipped with Flight Controllers activates this Squadron, and this Squadron uses his ability to cause another friendly squadron to perform an attack, that squadron’s armament is not increased by Flight Controllers’s effect.