Base Defense: Ion Cannon (Rebellion in the Rim)

Rulesets
Expansions
Rebellion in the Rim (SWM31)
Card text
Setup: After placing obstacles, the defending team places 3 objective tokens anywhere in the play area. The defending team must deploy all of their ships and squadrons before the assaulting team.
Special Rule: At the end of the Command Phase, the defending team may discard 1 command token from one of their ships, then select 1 enemy ship at distance 1-3 of an objective token and perform an attack against that ship. The attacker is treated as if it is a ship with a battery armament of 4 blue dice, but is not friendly to any ship or squadron. The attack is treated as being at medium range, cannot be obstructed, can target any of the defender’s hull zones, and has the following critical effect:
Blue : The defender must choose and exhaust 1 of their defense tokens.
Properties
| Category | Base Defense |
|---|---|
| Victory Points | 0 |