Base Defense: Ion Cannon (Corellian Conflict)

Rulesets

arc

Expansions

The Corellian Conflict (SWM25)

Card text

Setup: The second player must deploy all of his ships and squadrons before the first player. After deploying fleets, the second player places 3 objective tokens anywhere in the play area.

Special Rule: At the end of the Command Phase, the second player may select 1 enemy ship at distance 1-3 of an objective token and perform an attack against that ship. The attacker is treated as if it is a ship with a battery armament of 4 blue dice, but is not friendly to any ship or squadron. The attack is treated as being at medium range, cannot be obstructed, can target any of the defender’s hull zones, and has the following critical effect:

Blue Critical : The defender must choose and exhaust 1 of his defense tokens.

Properties

Category
Base Defense
Victory Points
0