Anakin Skywalker (Delta-7)

Rulesets

arc

Expansions

Rapid Reinforcements I

Card text

While attacking a squadron during your activation, at the end of the Resolve Damage step, you may choose up to 2 enemy squadrons at distance 1 of the defender. If the defender was damaged, the chosen squadrons suffer 1 damage.

Adept Adept 2. (While attacking, you may reroll 2 dice.)

Counter Counter 2. (After a squadron performs a non-counter attack against you, you may attack that squadron with an anti-squadron armament of 2 blue dice, even if you are destroyed.)

Dodge Dodge 1. (While you are defending against a squadron, during the Spend Defense Tokens step, you may choose 1 die to be rerolled.)

Properties

Faction
Republic
Unique
Yes
Type
Delta-7 Aethersprite Squadron
Speed
4
Hull
4
Anti-squadron Armament
Blue Die Blue Die Black Die Black Die
Armament
Black Die
Keywords
Adept Counter Dodge
Defense Tokens
Brace Scatter
Points
24

Timing

This Squadron Card resolves at the end of the “Resolve Damage” step of an attack.

Clarifications

Because the defender is at distance one of itself, one of the instances of extra damage dealt by this Squadron during an attack may be dealt to the defender.

This ability’s damage is not prevented by obstruction or blocked by line of sight, nor can defense tokens be used to mitigate it.

If this Squadron is attacking and an ability is used to reduce the damage from that attack to 0, such as Biggs Darklighter or “Axe”, this Squadron Card’s ability would not trigger as the defending squadron did not suffer damage.