Ahsoka Tano (Squadron)

Rulesets
Expansions
Republic Fighter Squadrons (SWM36)
Card text
After you move, you may choose another friendly squadron at distance 1. That squadron performs an attack against an enemy squadron at distance 1 with an anti-squadron armament of 2 blue dice (even if it is already activated).
Adept 1. (While attacking, you may reroll 1 die.)
Counter 2. (After a squadron performs a non-counter attack against you, you may attack that squadron with an anti-squadron armament of 2 blue dice, even if you are destroyed.)
Grit. (You are not prevented from moving while you are engaged by only 1 squadron.)
Properties
| Faction | Republic |
|---|---|
| Unique | Yes |
| Type | Delta-7 Aethersprite Squadron |
| Speed | 4 |
| Hull | 4 |
| Anti-squadron Armament | |
| Armament | |
| Keywords | |
| Defense Tokens | |
| Points | 23 |
Timing
This Squadron Card may resolve after this squadron moves.
Clarifications
The attack granted by this Squadron Card does not activate the chosen squadron.
There is no distance requirement for this Squadron relative to the enemy squadron being attacked.
When a squadron is eligible to move (such as when it is not engaged), it can choose to remain in its current position and is still considered to have moved.
When this Squadron is “placed” (such as after being overlapped by a ship), its ability will not trigger.
Upgrade Interactions
A squadron chosen to attack by this Squadron does not gain the benefit of effects which trigger on a squadron’s activation, such as Flight Controllers.
When this Squadron is “moved” (not “placed”) by a card ability such as Fighter Coordination Team it may resolve its card effect.
Squadron Interactions
Hondo Ohnaka (Slave 1) “places” squadrons with its ability. It does not “move” them, and thus would not trigger this Squadron’s ability.